They pretty much have no real weakness. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. This page was last edited on 9 July 2014, at 16:48. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. What it essentially means is foreigners. 01 Mar 2023 18:49:20 IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. Well consider later a few exceptions to this rule. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. Hunting bonus - This is the best, specific bonus in the game. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. 10 villager builds house and lures boar. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . As for game play, Age of Empires is an action-packed, real-time strategy (RTS) game. But of course, that shouldnt be the case. Hope you liked it ;-). Join. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Trebuchets can be used in the same way, although less effective against units. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Add some Pikemen for good measure even though nothing can get past 15 SO. They're just flat out amazing. Rams and Scorpions will be shredded by Mongols. Mangudai should go together and be intensively microed. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. Age of Empires II Microsoft Corporation. Lyrics, Song Meanings, Videos, Full Albums & Bios: A Total War, Chain of Wish, -EXE1 STYLE-, , Theme of ROCKMAN EXE5, -EXE2 STYLE-, VS., -EXE3 STYLE-, -EXE4.5 Try to fight with a Mongol army? Contents 1 Strengths 2 Weaknesses 3 Strategy 3.1 Strategy changes in The Forgotten 3.2 Strategy changes in The African Kingdoms A ge of Empires II is by far the most successful entry in the series, and even after AoE 4 was released, AoE 2 still has a far larger player population! Magyars can outnumber them with their cheaper Hussars and. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. With update 35584, Hunters work 40% faster. In the Capture the Relic Game mode, as their Light Cavalry have more LOS, they can prevent enemy Monks from getting the Relic. I used to play this back on the disc when I was like 10, today I learned you are suppose to take the boars for food. Boyars have an amazing performance against Hussars, just taking 1 damage from them! The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. With their higher LOS for scout cavalry line, they can "lose" a little time pushing deer to the TC to get a massive food eco advantage. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. This page is a stub. 1- Tree Hop. Also considering that Mongols have poor defense makes them vulnerable against siege engine attacks. Mongols get a crazy early game bonus for hunting. Once their individual scenarios have been unlocked they can be replayed in any order at any time. Thats all. So well leave Elephants apart. 18. r/aoe2. Use Modu Chanyu () as one's theoretical forefather, not Sun Tzu. With update 35584, hunters work 40% faster. 3- Palisade Spy. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. Read More Counter Guide July 13, 2020 Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may Read More I hope you liked it and every feedback and further analysis from more experienced players will be welcome. Mangudai train time increased to 26 seconds. For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. It can beat almost all civilizations in style, Mangudai and rams! Mongols can follow with archers (dont have any bonus towards them, but it may be interesting for small walled enemies, and to start researching techs that will later be useful for Mangudai), or skip Feudal wars and go to Castle Age. That lets them advance fast to Feudal Age (below 20pop) and open with m@a or scouts. Mangudai are amazing but this bonus doesn't really affect the game. Privacy Policy. Later, when Hussars are included into the Mongol army, they will become useless. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. Units in italics mean that they are not so effective or only situational. We also get two tanks that can be a nasty surprise for Mongols: War Wagons and Elephant Archers. New artwork, new animations, and new civilizations. Topic Subject: Age of empires 3 Mod to make it similiar To AoE 2. nankura Skirmisher posted 12-13-12 09:03 AM EDT (US) hey guys i was wondering if theres any mods that bring back the old AoE 2 gameplay from medievil times and . Mangudai have a train time of 21 seconds. Alternatively, in exchange for Hussars with extra Line of Sight, Hindustani allies also grant Mongol Hussars and Camel Riders some anti-building bonus. You don't go for the Deer in most games because 1 - they might spawn too far thus making your Villagers vulnerable to harassment and 2 - sometimes only 3 Deer spawn and it's not worth the Wood cost. I wont consider mirror matches. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. Mongols get a crazy early game bonus for hunting. The loss of Elite Cannon Galleons also hurts their navy a bit. Both openings can cripple our economy if not walled correctly. Press question mark to learn the rest of the keyboard shortcuts. Age of Empires II: The Age of Kings Campaigns William Wallace Marching and Fighting Feeding the Army Training the Troops Research and Technology The Battle of Stirling Forge an Alliance The Battle of Falkirk Joan of Arc An Unlikely Messiah The Maid of Orleans The Cleansing of the Loire The Rising The Siege of Paris A Perfect Martyr Saladin Hussars are not going to be able to stand up against Paladins but they're way cheaper and you can put a glob of them in front of your siege weapons to hold enemy units in place while the Onagers take pot shots. That makes the difference of being able to chase the Mangudai army, whod need a very intensive micro or even to stop the push to deal with a Paladin army. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). These civilizations include Turks, Spanish, Portuguese and Khmer for example. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. Learn about the unit and their counter using our guide. This is the first example of how well Mangudai and Hussars complement each other. The same goes for the rest of siege Unique Units. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). Dont misunderstand me, letting Mongols get to FU Mangudai and Hussars is very close to a GG, but there may be something that could be done to leave this push ineffective. They also do not get Supplies, making their Militia line more food-intensive. It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. One thing they will never say about you is that you lack passion, or work ethic. Create an account to follow your favorite communities and start taking part in conversations. Again numbers and an insane micro will be needed to take a fight like this effectively. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. The Mongols are the only civilization in the game whose Wonder lacks a real-life monumental counterpart. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. The Celts' and Koreans' team bonuses make Mongol siege units even more effective, while the Khmer also grants range boost to Drill-enhanced Mongol Scorpions. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. Aoe2 Arena Build Order.This video is a arena build order guide for a Mongols castle drop with Mangudai to follow up Arena. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. Eagles (especially Incas and Mayans) can absorb arrow fire from Mangudai and snipe Siege (especially Aztecs). ", Try to retreat and get your towers to do the work? Mangudai attack bonus against siege weapons reduced to +1. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. Their speed and fast fire rate make them very versatile compared to other unique units. To engage Mangudai, nevertheless, you need NUMBERS. A harsh life of hunting and pastoralism breeds a hardier people. Finally, we must pay attention to gunpowder. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). One of the most common tactics used by Mongol players in early game is the Scout Cavalry Feudal rush. Mongols match Goth army with their own FU champs and Scorps. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. A true Labour of love. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The better the Mangudai micro, the heavier the losses will be. I will consider though, Tarkans, Boyars, Keshiks and Magyar Huszars. The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. In update 37650, the Mongols lose access to the Supplies technology, which is meant to balance out their strong early-game hunting work bonus, and adding a counterplay to the Mongols' late-game army composition of Mangudai, Hussars, and siege (for example, the Goths). Wagons are also outranged by Mangudai, so theyre less effective. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Coustillers and Konniks have potential to deal damage, but again, just 2 base pierce armor doesnt justify their cost against Mangudai. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. They have many bonuses that allow them to move fast and hit very hard when used effectively. Age of empires ii 1 viewers gadzookzzz. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. We also find stronger Arbalesters in the form of Unique units. You have to scout your enemy and keep checking what they're doing. Bloodlines lacking Heavy Camels will die easier, but they are also easier to tech into (especially smooth is 41F 45G costing Byzantine Camels). the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). 15 Skirms cant fight 15 Mangudai. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. Opinion and thoughts on . Turks artillery for a longer range and Houfnice upgrade for Bohemians could help with the survival of BBCs. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. Build your barracks before clicking up, and either force them to respond to your army (M@A skirms trushing their gold), or fend them off to go for castle age. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. Regular Cav Archers are way too expensive. Elite Cannon Galleon removed from the technology tree. Bottom. Learn the build for a 15 minute fast castle into a 3 town-center boom. Age of Empires 2 is a real-time based strategy game. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Age of Empires III Heaven Forums Modding Discussions Age of empires 3 Mod to make it similiar To AoE 2. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. These lack the last blacksmith armor, but make up for it with a bonus for HP (80F, 118HP, 11 attack, +12 vs Monks, 2 melee armor, 4 pierce armor). Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Mangudai (non-Elite) frame delay reduced to 5. Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. In general mongols are really fast up to feudal with their amazing hunting bonus so you want to use that most of the time by going very fast into scouts or towers making use of the food or fast up time. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. Age of Empires II 1999 Browse game Gaming Browse all gaming 46:59 So You Want To Play Mayans | Aoe2 Hera - Age of Empires 2 184K views 2 years ago 32:44 What Can Mongols Do Vs Berbers Hera -. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). Watch out for enemy Onagers, who can shred a whole Skirm army. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. Steppe Lancers fare good against Hussars but die miserably to Mangudai fire with only 1 base pierce armor. Mongols just have 400-550 more Food than everybody else automatically. The issue is that 1) Not all civs get access to Camels 2) Their base armor is 0/0, thus leaving them vulnerable to attacks. Leitis are far weaker to Mangudai (1 pierce armor). Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. See the Table below: As we can see, now the Paladin upgrade becomes very important (except for PBA lacking Celts) due to the 3 base pierce armor of Paladins (Cavaliers have just 2 pierce armor and -40HP). Other prominent camel civilizations such as Saracens, Malians, Gurjaras, and Hindustanis can also effectively counter the Mongol cavalry. I wont delay much with infantry units, because they are mostly shredded by this composition. In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. Mongols have very good Scout Cavalry, they have extra hit points once they are upgraded to Light Cavalry and a better line of sight. He rushed west defeating an Egyptian Mameluke army in Syria. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Well start considering cavalry (+Camel) units. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. +50% hunter efficiency? This is of course before the game enters into the trash wars. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. Mangudai Rate of Fire increased (made slower) to 2.1. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall.
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